Hina Doll/Hell/Bard

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C3 - Buffing defense or debuffing the boss should be your primary focus. If those cards are unavailable to you, your secondary focus is to use an "increase heal" buff on yourself to supplement the healing needed on the next turn.

C4 - Use a single heal card on the player with the lowest health. Chaining elements would be ideal for some extra heal (ideal, not necessary). The ideal scenario is to use Supporter Lyonese (c2 AOE heal + increase heal) and another c2 single heal on the most wounded ally. This would most of the time fully heal your party.

C5 - Use Claire to buff your Mercenary if possible, you'll want to break the cannon by c7 to reduce casualties. If an ally is left around half health after C4, you could either gamble, or stick to healing.

C6 until Victory - Heal, buff, debuff, or even attack base on your own judgement and circumstances. Try chaining if your team is in a healthy state. Aim to break claw by C9, after that it's just a matter of time until victory.