Hina Doll/Hell/Merchant

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C3- Buffing Defense of the team with a Magic Shield. If card isn't available either use a card that debuffs physical damage to debuff Sleeve Claw or use a card that grants any form of Defensive Shield.

C4- Buffing defense of team with a Magic Shield. If card isn't available use a physical shield or debuff on Sleeve Claw to prepare for the next turn.

C5- Buffing defense of team with a Physical Shield or Domovoi. If card isn't available use a physical debuff/ Attack the targetted part that is being focused by the team.

C6- Buffing defense of the team with Magic Shield to prepare for the AOE magic Damage coming from boss. Optional on choosing whether to Attack if there are enough shields from the previous turn.

C7- Critical on taking down one of the Parts. It is Situational on this turn on whether you want to go full attack or partial attack and partial physical shield, in attempt to destroy part the team is foccusing of destroying first.

C8- If there are 2 parts still it is very Critical that one is taken down this turn. Magic shields if still applied from previous turn Go full attack on the specific part or prepare to shield for the next turn.

Otherwise; if first part has been destroyed, Focus on Full attack on the last part in hopes of being able to destroy it by next turn.

C9- It is Critical to take down the last part on this Turn. If there is no chance of taking down the last part it is critical to Buff defense of both magic and Physical Shields for the on coming aoe magic Damage and the claw damage (if claw was not first target).

C10- If last part has not been destoryed yet destroy it this turn. Afterwards just use a deffense buff of Magic Shield whenever possible while foccusing on Attacking to Destory the Main Body of Hina Doll.